Thursday, November 14, 2013
Sunday, November 10, 2013
Friday, October 18, 2013
Sorry I’ve been kind of inactive lately. Not a lot’s been happening in the DX world (and least if you don’t do portable gaming) and I’ve kind of run low on content and inspiration as a result. I also have a job I care about now, which means not sitting at my desk and tumblr-ing the entire day like I used to.
So, I’ve kind of been in a bind, wanting to stay pretty true to the aesthetic, without ending up posting the same sort of thing over and over, or just reblogging everything on the main DXHR tumblr, and the result has been not posting much at all.
I’m leaving on vacation tomorrow, and will be gone for 2 weeks, so I doubt I will have a chance to really post anything while I’m away. Hopefully once I’m back I’ll feel a little more inspired to find more new content for this blog. Be back soon!
Friday, October 11, 2013
Monday, October 7, 2013
Sunday, October 6, 2013
Research Works Toward Touch-Sensitive Prosthetics
New research at the Univ. of Chicago Medical Center is laying the groundwork for touch-sensitive prosthetic limbs that one day could convey real-time sensory information to amputees via a direct interface with the brain.
The research, published early online in the PNAS, marks an important step toward new technology that, if implemented successfully, would increase the dexterity and clinical viability of robotic prosthetic limbs.
Read more: http://www.laboratoryequipment.com/news/2013/10/research-works-toward-touch-sensitive-prosthetics
I’m trying to get through Deus Ex but
- I am really, really bad at this game and
- I’m an environment artist and need to look at every single tiny detail and analyze the hell out of it
so it’s taking forever.
Anyway, look at these books in my boss’s office. I enjoy the fake Harry Potter book because I’ve totally snuck that into environments before, but I think my favorite has to be either “The Planet of Cakes” or the fact that he has two different copies of “DESK ROOSTER” for some reason.
Dude, let me at that Detailed History of Cybernetics.
Our job is to create deep worlds, strong characters and stories that deal with universal themes. DXHR [Deus Ex: Human Revolution] asks questions, makes the players think, forces them to make decisions. Our first goal, obviously, is to deliver an experience to videogame players, but our approach allows us to easily expand our universe into other media, to share it with other audiences.
David Anfossi, producer of Deus Ex: Human Revolution in a fantastic interview in Rock Paper Shotgun, on the issues surrounding the adaptation of the Deus Ex into other media. (via tylerweaver)
♚| Francis Pritchard/Nucl3arsnke - Deus Ex Human Revolution
Requested from my friend alphagravy <3